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Painting with polygons - Monkey

Suzanne! You don’t have to put on your green light!

- Paul Schaeffer

This makes the texture renders normals on the map input with sphere mapping, this gives the impression of multiple directional brush strokes.

I also used a toon shader to create more definition within colours. This works well with the normals streaks.

paintedsuzanne.blend

monkeypainted

monkeypainted2

Some videos I did

Some videos I did

Aunties

Cliff on a Cliff and Yuckbear

Hey Bill,

Drew this in 10 minutes. And it shows.

48 Second Film: “V-Hundred”

V-Hundred

Spartan King Leonaides gets a helping hand to defend his kingdom from the Persian Army, but not from Zeus…

Animators: Wiremu Te Kani, Madhawa Nagahawatta - Graphics: Blair Collins

Took my imagination joyriding today. Took some pictures.

YAT (Yet another T-Rex)

Also I drew this with the addition of using Fazek’s tools in Anime Studio

Rendering styles and speed increase

I found a way to speed things up in the drawing department, with the image on the far left being my personal favorite and the quickest to draw. I switched on freehand mode and selected autoclose and autofill; this way I can select colours and outlines for each shape in advance.