Painting with polygons - Monkey

Suzanne! You don’t have to put on your green light!

- Paul Schaeffer

This makes the texture renders normals on the map input with sphere mapping, this gives the impression of multiple directional brush strokes.

I also used a toon shader to create more definition within colours. This works well with the normals streaks.

paintedsuzanne.blend

monkeypainted

monkeypainted2

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