August 17th, 2009 | Uncategorized, anime studio | 65 comments
Painting with polygons - Monkey
Suzanne! You don’t have to put on your green light!
- Paul Schaeffer
This makes the texture renders normals on the map input with sphere mapping, this gives the impression of multiple directional brush strokes.
I also used a toon shader to create more definition within colours. This works well with the normals streaks.
August 6th, 2009 | Uncategorized | 30 comments

